Knight Son's Epic Adventure
Main Role:
Project Manager and 2D Animator
Development Time:
48 Hours during Global Game Jam Vancouver 2023
Number of Team Members:
5 (five)
Tools:
Unity, Photoshop
Theme:
Roots
Comment:
Every assets like art, music, code, animation here are made from the scratch
Date:
February 3rd 7:00 pm to 5th 3:00 pm, 2023
Description: Three little kids trying to find out what their roots are by going on an adventure and slay a monster.
A stationary screen gameplay where 3 kids are fighting a monster.
The battles are automatic and don't require much input from the user other than changing the character position during the battle.
My contrbutions:
1. Implemented VFX
2. Created Game Design Document
3. Created Project Board and task tickets
4. 2D Animations
Challenges: Managing team members sounds easy enough but it's hard when it came into action.
The way I manage the team is first to find what do we need to finish the game. After talking about our ideas and coming up in consensus,
I created game design document to identify our needs and made tickets from the project board. This way, it is easy to keep track in what everyone is working on.
I assign everyone on their task, and everytime there is a problem come up, I tried to talk about it with everyone's opinion
Protag's Quest For The Missing CSC
Main Role:
Lead Programmer and Project Manager
Development Time:
1 Month during Game Off Game Jam 2022
Number of Team Members:
5 (five)
Tools:
Unity, Photoshop, Audacity
Theme:
Cliché!
Comment:
Assets here are premade and brought from Unity Store.
Date:
November 1st 2022 at 1:37 PM to December 1st 2022 at 1:37 PM
Description: A child who lost his parents went on a journey to find the man who did all of this and sought revenge
My contrbutions:
1. Implemented Finite State Machine For Movement and Attack
2. Implemented Unit Test
3. Created GDD and Project board for Ticketing Task
4. Implemented VFX and Attack/Gun System
5. Boss AI
6. Environment Design and URP Post Processing
7. Implemented Audio Settings with volume slider
Challenges: Most of the time, I spent so much time on debugging.
I solved that problem by implementing unit test. As a result my debugging time dramastically went down and I could easy find the bug.
My House Is Haunted
Main Role:
Solo Creator
Development Time:
3 Months
Number of Team Members:
1 (one)
Tools:
Unity, Photoshop, Audacity
Comment:
I hired some freelancer for my cover art and one model. This is my first game on steam
Date:
August 2022 to October 28th 2022
Description:
“My House is Haunted” is a five player horror game in which one of the players will act as a ghost and the four
players will investigate what type of ghost it will be and protect the whole family. A family of npc who is the owner of the house,
asked a group of Exorcists to identify and eliminate the ghost. The ghost will have to kill all the npcs to win.
My contrbutions:
1. Created Multiplayer using Photon
2. Designed Environment and House
3. Created Post Processing for Horror Theme
4. Made sure everything is sync within the network
5. Created a room lobby for multiplayer
6. Implemented UI
7. Implemented pathfinding for npc
8. Created character and class selection within the room
Challenges: Very ambitious for my first game on steam. As a solo developer, multiplayer is really hard to test
and it take so much time to test features. I streamed my progress on my youtube video you can watch me there.